Assassin's Creed Memories
Assassin's Creed: Memories is a simple card battle game mixed with RPG mechanics. It centers tea/ turn-based card battles and features tons of missions to hunt down assassination targets through different eras.
Another card game set in the Assassin's Creed universe
Multiple mission eras with tons of text-image-based tasks
Guild vs. Guild card battle
Character customization with weapon, armor and disguise
July 18, 2014 (Australia)
Let’s make it clear from the off that Assassin’s Creed: Memories is not as good as it is expected. While another CCG set in the Assassin’s Creed universe is eagerly anticipated, Assassin’s Creed: Memories is not.
Assassin’s Creed: Memories is supported by three pillars, guild battles, missions& contracts and character/card customization. Players in the game can take missions to upgrade characters and collect resources, then use resources to get more gear and Ally cards, and join other guild members in the daily battles. Such a combination is quite generic in a card/RPG hybrid title, with all parts wrapped into a not every exciting experience.
In Assassin’s Creed: Memories players can choose from three classes, a brute brawler, a stealthy killer or an expert marksman. After the character creation, players will directly join a team-based battle.
Battle is turn-based and more of number deduction. Players in their turns can deal basic attacks, unleash special mastery skills or call on Allies (cards) to deal damage against enemies. All actions cost Action Points (AP) and most earn Battle Points (BP). And the side with more BP in the end wins.
Different actions offer certain strategic depth. Is it more effective to make a melee attack to create a combo with teammates or use the Shield Wall to protect guild against next enemy attack? To summon Connor to the battle letting guild members use less AP in every action within one minute or call on Borgia to debuff an enemy’s effect – which ally can turn the tide of the battle? The diversity of skills and ally abilities is a delight but on the whole it is a simplified calculation of number deduction and balance between the limited AP and the cards and skills players want to play to the field.
Guild vs. Guild battles are supposed to be the heart of Assassin’s Creed: Memories. But without an active player community, that does not work well, leaving players no other options but the solo missions.
Assassin’s Creed: Memories features multiple Mission Eras from the Third Crusades to the Renaissance Italy and several more. As players explore the dot-filled map, they can enter these ages and complete missions around hunting down assassination targets to level up their characters and garner resources.
A mission includes several objectives like eavesdrop, pickpocket, assassination and distracting guards. Based solely on text and image, each objective has a success rate and requires but a click to complete or fail. Frankly, this is rather a bore and a grinding path to get cards and coins. And it is also a major way for monetization due to the Stamina-based timer and the Hack system that charges a premium to raise the success rate of all goals to 100%.
By completion of missions, players can collect coins and then spend them on the multiple fronts of the customization. Players can purchase new weapon and armor for their characters and combine ally cards to create a better one. As usual, the rarest and strongest cards and gear are locked behind the premium door.
Assassin’s Creed: Memories was soft-launched in Australian App Store, free-to-play and is coming worldwide later. But based on the current version, players from other regions do not need to feel jealous at all. [Australian App Store Link]