Bullet Boy is an adventure platformer featured with challenging and addictive cannon-blasting gameplay. Shoot the Bullet Boy between cannons and help him safely pass the fatal levels to collect pieces of mysterious statues. Die and Start again!
Levels with randomly generated sections
Diverse dynamic obstacles: birds, rotating cubes, windmills and so on
Three unlockable power-ups to give a twist to the challenge
Beautiful 3D graphics with ragdoll effect upon death
Free-to-play without timers
Nov. 18, 2014(Soft Launch)
Bullet Boy is a fast and fun platformer set in a floating world. The star of this game is the titular Bullet Boy who travels across hazardous levels to collect statue pieces. While he can shuttle between cannons without getting hurt, the bullet-headed boy needs a helper to be his eyes and guide. Tricky obstacles try to baffle you, while the tornado is chasing behind ruthlessly. Are you ready to go?
The game goal is to guide Bullet Boy through cannons to reach the end of a level. You tap to shoot. Simple as that sounds, a level will soon reveal its nature of being challenging by being dynamic.
First off is the show up of different cannon types. The red cannons spin or swing; the yellow cannons need to be rotated manually by tapping and holding; and the blue is the best giving you a brief automatic ride but sometimes will shake its head left-right towards two directions. Their positions will become trickier with progression. That is why you still meet your waterloo in cannons instead of new obstacles after you get mastery on them through levels of practice.
You don’t expect it to be a smooth journey, right? Bullet Boy prepares a variety of barriers for every level. You need to get through wind turbines and fan blades at different spinning speed, weird machines and device of instant destruction, and narrow paths replete with obstacles and explosives. Safe pass requires rhythmical tapping plus timing. One moment’s hesitation or haste simply results in death. Comparing to others, flying fatty birds are easier to avoid. But there is still the chance of collision, especially when the tornado is approaching. If you stay motionless for a few seconds, more often than not, waiting for the timing, the tornado swirls behind, encouraging rash moves.
You become more skillful in trials and errors. But in-game levels will keep you challenged. When you think you master existing barriers, you will find one or two new devices in the next level. Or, there will be an unexpected new combination. No problem with the yellow cannons, eh? How about placing it in a narrow lane that requires a strict horizontal shoot? Get the hang of the close-open machines? Face them in an upgraded version: four or five as a set and cannon hidden in each one.
Bullet Boy’s levels feature randomly generated sections. You do not realize that until you fail in a level. In a repetitive effort to complete a level, you can experience several different runs in the same level. The random change is good, for it adds a light dose of uncertainty to avoid customary boredom and maintains the challenges of a level. But it is weak and limited – after several trials, you will still know the possible patterns. So it would be greater if the changes can be more unpredictable and more severe.
You unlock three power-up gears for Bullet Boy at certain levels. You can buy them before a game with coins you earn by playing and get special abilities like piercing barriers or slowing down the fast-moving machines. Bullet Boy is free to play, but it does not have the obtrusive ads or annoying timer. It monetizes mainly via the Hearts that allow you to pick up where you fail in a level. So you can enjoy it completely for free. And strangely, that makes people, at least me, wishing it to be a premium title because it is worth a price.
Bullet Boy is, currently, only having about 30 levels. That sends out the lack-of-content signal.But its challenging yet fair design will keep you busy for a while before you demand for more. And it is still in soft-launch phase and should have more levels added at launch and after. [New Zealand App Store Link]