Defenders of Suntoria
Fend off the invading goblins and use heroes and traps to stop them before they reach to the capital.
Set multiple upgradable traps to get the goblins
Deploy and move up to four heroes in the middle of a battle
Play the same level in three different modes
Take on a rich variety of enemy types
Upgrade traps and heroes for greater power
Melesta & Steel Steed Studio
July 18, 2014
What is Defenders of Suntoria like? The answer will be different if you ask different players, but probably containing the similar gist summed as “it is decent but…”.
Defenders of Suntoria brings a fresh air to the crowed tower defense genre with its basic game structure. It is tower-free but embraces traps, heroes and doors into the mix. While the objective, the zigzagging paths and wave-based invasion remain unchanged, the new elements or resources at your disposal are not just changes in visuals but in strategies.
Almost all levels have multiple doors. You can freely open or close any of them before or during battle as part of strategic deployment. Except the bomber types bent on blowing off doors, all enemies tend to run through opened doors – if all are closed, they will sabotage the nearest door. So by shutting or opening a door, you can lure them to pass the paths filled with more traps, split a horde to make the best of the traps and hero attacks with a cool-down, or even toy with them making them to shuttle to and fro repeatedly over a certain deadly section.
Doors are preset; so are the platforms for setting different traps. Wood stakes, bear traps, saws and a few more are at your disposal. You can lay them on their own unique platforms, and level them up through three tiers after purchasing the corresponding upgrades in the shop. Defenders of Suntoria is progressively more challenging with a learning curve. And the challenge mostly stems from the limited amount of coins. How limited it is? The warm-up levels aside, you may instantly lose the battle if choosing a wrong trap or placing the right trap on the wrong stance.
Heroes are another important feature. Defenders of Suntoria offers four heroes: Archer, Knight, Mage and Barbarian. Their attack style says for itself. They will attack enemies that enter the attack range automatically. But you can gear them up and freely move them to a position in the midst of a battle, coming to rescue or eschew the hero-hunting rogue-like enemies. Watch out for your own traps, too.
So far, so good. Defenders of Suntoria also mixes some RPG elements, which allows you to level up your traps and customize heroes with weapon and armor. It is theoretically fine but actually all about IAP. You need a multitude of stars to unlock trap/hero upgrades, purchase new heroes & gears and get extra potions. And if your heroes die in a level, you have to wait for an hour if you do not have or are willing to pay 100 stars to revive them. You earn stars by completing a stage but you need loads more to grow stronger and advance, given the difficulty level of the game. So this is really simple. Buy stars for real cash, or grinding a lot or quit the game.
Defenders of Suntoria has some good concepts but does not utilize them properly. The IAP tilt the balance of the gameplay and so blocks the way to a fun and special experience. [iTune Link]