Play on the hex-based grid to battle enemies in asynchronous/synchronous turn-based matches. Both solo campaigns and multiplayer matchups are available.
A variety of cards for balanced, tactical gameplay
Take missions in both sides: Order and Chaos
Compete against real-players in asynchronous and synchronous matches
Travian Games GmbH
Travian Games GmbH
July 17, 2014
Epic Arena is a multiplayer turn-based strategy game on a hexagonal board. It is similar to Hero Academy when with regards to the card design, five-turn mechanics and balanced play and drifts apart from the likeness with its 3D engine, hex-based board and new timed multiplayer competitions.
Epic Arena is simple to learn. On the hexagonal board players take turns to place different units, from randomly generated hand, to the battlefield and guide them to take actions in order to eliminate units of the rival team or destroy their team artifact to win. Move, attack, heal, defend, cast spells and use booster weapon cards and so on – all moves consume Action Points. With 5 per turn, players need to employ strategies to make the best of them.
The game offers optional tutorial to cover the basics. Afterwards, players can select their own path towards single-player missions or multiplayer competitions. Epic Arena features two opposing side: Legion of Chaos and Brotherhood of Order, in the solo campaign, each with unique battle units and combat style. But all in-game classes are generic, including archer, mage, assassin, warrior and other familiar units that contribute to the team with their own special abilities.
The fighter attacks to inflict physical damage on enemies and also knock victims a full space back. The Lord of Chaos is able to take on multiply nearby units at once, even as it is arriving. The Alchemist’s trick is to throw chemical bombs that can take out opponents over barriers and even devastate them with a splash. And the Cyclops can deal damage to up to 3 units with a single hit as long as they are in a line. All characters vary in skills. Combined with the synergy of units, the special boost tiles on the board and different supportive cards, the strategy is deep and engaging.
Players can take the side of both faction and advance in their mission chain respectively. While it serves as warm-up for the real competition, the solo missions are mostly scenario-based, thrusting players to solve a half-played board instead of fighting a complete battle. For example, it may be an ambush with archers only or a night assault where players send monk and alchemists to take out the enemy vanguards without alerting others. These missions are brief and training ground where players get to know each unit or a couple of them separately.
The multiplayer battle is the heart. Epic Arena has two multiplayer modes, the asynchronous unranked, untimed Duel and synchronous ranked, timed Blitz. The former allows players to play at leisure but leaves out the even matchmaking, while the latter is on a flat playground but asks players to focus on the 10-minute matchups. The good thing is that the two modes cater to the different needs of players and the bad is each leaves something to be desired.
Epic Arena is a free title with IAP. But it does not infringe on the fun much, for it leaves out the worst deal breaker, the timer. And the IAP includes booster packs, cards and gems that influence the multiplayer matchups.