Pull your way forward in this side-scrolling adventure. Pull the ground and bounce your character to stamp or evade enemies while collecting apples or power-ups. Try to get as far as you can to set records and beat friends for higher rank in the leaderboards.
Fresh pulling design in the side-scrolling journey
Different enemy types with unique behavior
Five special Skills to collect and help in the adventure
July 22, 2014
To tap and/or tilt is the mostly used touch-control in mobile games, especially in genres like platform adventure, arcade or endless runner. While game developers mostly pursue breakthrough in game contents, a little innovative change in the control may blaze a new path as well for mobile gaming. Gameloft’s Ninja Up is one example. And today we get another, Jumpi Jumpo.
Jumpi Jumpo is a side-scrolling adventure of a little figure who relies solely on his jumping skills to advance. It is a mix of endless runner and platform side-scroller, but its all new pulling mechanics converts the familiar gameplay to one kind of its own.
To slide down is the only control. You pull the ground and release to bounce your character upward and forward. Based on where you pull and how hard you pull, your character will have a powerful or weak jump. Not only your character, you can pull the ground to bounce enemies as well. If you pull hard enough, a big bounce can pop enemies into thin air. And that is a useful trick to get rid of some tough enemies.
The side-scrolling adventure is design in straight line, but that does not mean it’s an easy journey. Rather it’s challenging with all sorts of enemies keeping coming from the other end. You have to act quickly and keep jumping to escape death and travel further.
You will crash if running into any enemies. You can jump to avoid or stamp upon rats; you need to go down to the underground curve created by pulling to step out of the way of storks – it’s hard to jump over their long neck. And when it comes to the thorny hedgehogs, the best move is to dash through them, the second best is to pop them into thin air, and the last choice is to hop over them, which requires good timing, powerful bounce and a touch of luck.
There are more enemies that will show up if you travel further such as the hogs, the spiky mole beneath the ground and the floating bulky bears. Different enemies will behave and baffle you in their own way. Without any tips about them, you have to figure out the way to deal with them in trials and errors, and deaths unavoidably.
Jumping has a twofold purpose. One is to beat or eschew enemies, and the other is to collect apples and skills (similar to power-ups) along the way. Apples are useful in two ways, too. First, they will fill up the Dashing meter that allows you to charge forward safely for a few seconds regardless any hazards. And then they can be used as a sort of currency purchasing upgrades for the several collectible skills.
Besides dashing-related boosters, the magnet draws nearby apples automatically, the feather gives you a fast, temporary flight evading all barriers on the ground while gathering apples in the air easily, and the silver butterfly, once captured, vaporizes any enemies stepping into view. All these skills are scattered randomly. But with enough apples, you can purchase Luck to increase their appearance and upgrade their duration of effect.
Jumpi Jumpo features hand-drawn graphics. All its creatures are designed black and white in an artistic style, in contrast to while harmoniously merging into the colorful background as well as all items on it.
Jumpi Jumpo is free-to-play. Its in-app purchases are two items: extra apples and Hearts that allow you to respawn on the dying spot. The monetization does not interrupt the fun much. The interruption comes from the Rescue window popping up after every death and the Ads showing up too frequently between the play. Otherwise, Jumpi Jumpo is fun and fresh. And with its single-natured challenge, it is best enjoyed in short bursts of play. [App Store]