Explore a shattered world connected by magic, tap fog-shrouded tiles to chart every level, and take on enemies blocking the way in card battle.
Explore an expansive world with multiple islands
Complete level objectives to clear a map
Defeat diverse monsters in the campaign and other players in arena
Collect, evolve, enhance and trade tremendous cards
Socialize with other players in friends and/or guild activities
Bandai Namco Games
Bandai Namco Games
July 29, 2014 (NZ)
Outcast Odyssey is a free card-battler that is not particularly unique to intrigue curiosity in the first looks as it is built on the established elements frequently seen in CCGs.
It has a lengthy tutorial that teaches the basic battle and exploration mechanics before the real adventure starts. And it also offers a brief story premise about the shattered world resulted by wars between men and the Fey while giving hints about where the game title is from. There is still tidbit of ‘story’ in the campaign, but that’s only staccato as in most card games.
The solo campaign is a bulky part in Outcast Odyssey, which contains tons of islands with multiple levels each to explore and complete. The exploration is tile-based. Players need to tap tiles shrouded in fog to reveal what’s underneath: coins, Exp, crystals and monsters, etc.. Revealing tiles does not have any cost; nor does it require much tactics. The only thing that may make difference is the free Exp – if by luck an amount of Exp uncovered happens to help players level up, players can get a full Health recovery that wins greater odds against foes, especially bosses. Otherwise, the exploration is a matter of tapping.
Battle is the heart of the gameplay. It has something different in that adversaries’ cards are not directly showed in line but morphed into different targets of different elements. But such difference is more in the visuals than the effects since the card battle is still based on elemental rock-paper-scissor relationship, attack vs. health number deduction and card rarity and levels.
Battle is still turn-based. Players can select a target for their every attacking card based on the elemental strength. Enemies will fight back, too. The game goal is to drain enemy’s health to naught. Different cards will also have skills ranging from poison to double-attack to plague, which will take effect based on their own frequency.
Every level is about exploration and enemy encounters. But every level also has certain objective like charting the location, finding the airship or defeating the big bosses. And it offers certain freedom for different players to explore and clear a map in their own style. Completionists can turn every tile and eliminate all enemies before they leave a map, while players who are impatient and eager to see what’s hidden in the next level can simply achieve the level objective and then advance.
In addition, Outcast Odyssey also offers PvP battles in the Arena. The multiplayer matchup, in fact, plays similar to battles in the solo campaign except that players are rewarded Honor points, win or lose, instead of coins and cards. Players only have three free tickets to the arena and each time they can select an opponent out of three difficulty levels. Besides, players can socialize with each other befriending with each other or forming a guild for special abilities and rewards.
Card upgrades are a mainstay feature. Outcast Odyssey is not exceptional, and it still tread in the evolve/enhance groove. The role-playing does not stop here, though. As players level up, they also receive Mastery points and can expend them on a large skill-like tree, boosting card attack in everything ranging from quick health regen and death respawn to boosted magic/tech/nature attack & defense and higher frequency of skill use.
Outcast Odyssey is free-to-play. Does that mean the timer mechanics? Yes, players have to wait for the recharge of Health or/and spawning from death if not coughing up real cash. Pay to win? Well, unavoidably with the strong, rare cards stashed in the premium packs and gem-consuming max card evolution and more.
Outcast Odyssey is now available only in New Zealand App Store and slated to release worldwide this fall. It’s moot whether it will pass this soft-launch phase or stop it there. Based on our first impression, it is good with solid card battles and diverse card designs but it is far from great to worth a whole-hearted recommendation.