Sonic Jump Fever
Embark on a new adventure with Sonic and his friends to rush against time this time. Jump upward amongst platforms, beat the badniks and collect make combos to fill up and activate a Fever mode.
Collect gold rings and power-ups
Attack the badniks and other hazards from below
Rush against time to jump upward
Fill up the fever gauge to enter a gold ring collection craze
Unlock and play with pets in the adventure to use their special abilities
July 10, 2014
SEGA’s Sonic IP is now having another new entry, Sonic Jump Fever. It is a vertically arcade adventure game with level-based jumping play.
Players who know about Sonic Jump, an endless jumper from the same developer, may wonder the connection in-between. Sonic Jump Fever is more of a standalone title that approaches the familiar arcade mechanic in a different way other than a sequel.
The heart of Sonic Jump Fever is to control Sonic and his friends like Tails and Knuckle to jump upward to reach the ship before time runs out. To keep the jumper safe it requires quick maneuver to (double) jump among platforms, beat enemies from below and evade dangers whether it is from stretchable vines or a cannibal flower. Along the way, the jumper can also collect gold rings, gather a variety of power-ups and rescue trapped animals.
As implies in the title, ‘fever’ is newly added to Sonic Jump Fever. Rather, it is the fever mode players can activate dashing into a fury gold ring collection craze. But that is only one minor difference compared with how it is structured and how it embraces the freemium model.
Not an endless jumper like its predecessor, Sonic Jump Fever is broken into many brief and fast levels with a timer. Chances are that the quick ending of a game may surprise most players in their first jump. It is like a battle that is won too easily to be satisfactory. To pile on that, the fever mode, the speed boosters and even the double jumps make the short play even more so. And with the timer-based jump comes the Energy system, or specifically, the stubborn mainstay of a freebie.
Sonic Jump Fever is free-to-play. That means the Energy-restrictive play, the annoying ads and a bundle of teasing in-app purchase. The game has two kinds of currencies, the Gold Ring and the Red Star Ring. It requires a long time play, and certainly unavoidable waiting, to gather enough of both rings to get the various items that will help get a better score, unless players shift to the shortcuts by coughing up some cash.
But not all about Sonic Jump Fever is bad. Compared with its premium predecessor, the game has added more playable characters into the board and brought in a special pet system known as Chaos in it. Every character has its own special abilities and can be upgraded to become stronger, while the pet, once captured, will play with the jumper in the journey offering different helps like revealing hidden platforms and so on.
Sonic Jump Fever offers some short and fast play and a beautifully crafted world with changing themes and weathers. It has the similar arcade core with Sonic Jump and the likes but thanks to its embrace of freemium, the fun is interrupted by many forces.
Sonic Jump Fever – Game Screenshots