Who Stole Me
Embark on a journey saving little creatures trapped in bubbles across more than 130 levels. Match like-colored ones to pop them, create special bubbles and purchase power-ups to crack the hard puzzles.
Colorful cartoony graphics
Physics-based puzzles with wobble bubbles
Special bubbles and combos to create and use
Synchronized play with Facebook
August 1, 2014
Who Stole Me is a cute and fun physics puzzler about matching bubbles. It appeals to casual players with wobble bubbles, but its freemium-based mechanics infringes on the fun quickly.
Its title is a sum of the background. A group of little creatures are going on a journey happily but suddenly get caught by a mysterious robot for reasons unknown. The objective is to save these animals from their trap bubbles in over 130 levels across different worlds.
The basic rules are simple. Drawing a line through the like-colored to pops them away setting animals inside free. If a cluster of bubbles is of special shape like square or hexagon or of specific number being eight or ten, special booster bubbles will be created. Rainbow, bomb, column and more – they are quite generic, but are helpful in solving difficult levels.
What’s fresh in Who Stole Me is that the bubbles on board squeeze together in a free physics-based style instead of being fixed in the rigid grid. That entails more challenge and embraces luck into the play to certain extent. It is fun and fresh.
Every level has an objective to reach. Rescue 200 pets, break all icy tiles, set all trapped from the jellies and so on – there are no goals players have never seen before. And the limited moves make it a challenge. It is pick up and play, but it becomes difficult pretty quickly. Players may get stuck around Lv. 20 or even earlier. While they are not baffled by the challenge, they are by the timer – lives rule the free players.
Who Stole Me monetizes via the only currency, Diamonds. Whether it is the power-up item or extra lives/moves, all cost diamonds and diamonds are bought for real cash. And the price is unreasonably high. Players get 30 diamonds for $2.59, the minimal package. And 30 diamonds only afford two Hammers (smash block bubbles) or 6 extra lives, or 5 extra moves. Combined with the game difficulty, it is hard to fully enjoy the game without burning a hole in pocket.